RIM

The isolation of a character from his dystopian world and a fusion with a virtual world of television. The character begins to zap through the television channels and as the film progresses, climbs further and further into the virtual world of the television. Through purchasable keys, he is able to immerse himself in the programs that promise various emotional states and escape from his dreary outside world. In the course of the film, the character loses touch with his outer world bit by bit. While trying to purchase a key that promises escape from his dreary outside world and free his mind, the character loses touch with his outer world bit by bit and diffuses with a TV program. 

The movie was made in a very intuitive experiential way. The story and characters were developed during the process of animation. This film was born from a compulsive need of creation and with minimal restrictions.

Country:
Germany